Softimage 3d water
The movie itself was really made in the VAD and the shots we did were also passed onto WETA. The virtual sets had to look as photoreal as possible and those were passed along to Weta for uprezing and placement. Much of what we created in 3d was inspected by James Cameron himself and would be appr oved by him and put into the sets under his direction. The fast worflow enabled us to keep up with massive workload. Lightwave was the main workhorse to build the virtual sets mainly because we had a ton of assets that had to be created daily based on concept designs given us by the concept artists. I spent several months working in the VAD (Virtual Art Dept) at Lightstorm on Avatar during the design phase. The list of tools is not exhaustive and you can see there’s overlap in capabilities, depending on each company’s pipeline. countless plugins for each platform, some of them Ocula for Nuke, Ktakatoa for 3ds max, Sapphire for Combustion/AE.Adobe Premiere (proofing, rough compositing with AE).Adobe Photoshop (concept art, textures).Adobe Illustrator (HUD and screens layout).PF Track (motion tracking, background replacement).Adobe After Effects (compositing, real-ime visualizations).The Foundry Nuke Compositor (previz image compositing).Autodesk MotionBuilder (for real-time 3d visualisations).
![softimage 3d water softimage 3d water](https://xsisupport.files.wordpress.com/2020/03/3dsp2_caustics.jpg)
Autodesk 3d design max (space shots, control room screens and HUD renderings).
![softimage 3d water softimage 3d water](https://i.ytimg.com/vi/cVPawEVWDT8/hqdefault.jpg)